Here we go -Tips and Tricks- Build 2-3 Workshops Yup. Building a tavern or fighting areas can bring down discontent. Hopefully, these guidelines will help you win your first games. And after a long day’s work, your citizens are going to need some way to blow off steam. In other words, don’t make promises you know you can’t keep. Fulfilling the promise within the allotted time will raise hope while failing to keep it will cause discontent to rise dramatically. Occasionally your people will come to you with a request or concern that you can choose to promise or ignore. This measure should only be used when absolutely necessary. If used too often, it could result in a worker dying from exhaustion. Frostpunk 2 is still fairly early in development, so it doesn’t have a release date just yet. Once fully staffed a total of 4 Workshops provides up to 166. It required no item to produce its energy. Time to get ready for those new Engineers and ramp up research by building two more Workshops. But not all laws should be utilized all the time, such as the emergency shift, which has workers producing resources 24-hours straight but raises discontent considerably. At 100 clock speed, one Coal Generator Generator Power Upgrade I is one of the Technologies in Frostpunk. For example, passing a law to build child shelters for the city’s children rather than having them also work can eventually lead to having children assist engineers in workshops or hospitals. While some initial laws might not be seen as very useful, they can lead to branching laws that are.
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